The archaeological record is being presented to a non-specialist audience with an increasingly sophisticated toolkit of digital visualisation technologies. This project investigates how this data-rich material is received and explores ways of designing this engagement to be less didactic by better reflecting the uncertainty and subjectivity of the archaeological process and by acknowledging that the creation of the archaeological record is a craft.
A case study, derived from investigations of hillforts in the heart of Scotland (Strathearn Environs and Royal Forteviot (SERF) project), will design and deliver a pilot digital resource which will bring together creative practitioners to explore the possibilities of communicating dynamic archaeological processes and interpretations, from varied perspectives, to a wider audience. The potential for digital media to afford interactivity and accessibility that can more effectively represent the multilayered, interpretive and ambiguous process of archaeological interpretation will be explored. A framework of research practice which directly engages with a practical application of theoretically-informed visualisation within archaeology will be used in order to understand and develop its role.